Freeform Roleplay differs from traditional RPGs in that there is no gamemaster and dice and stats are not required, only used for vague reference if they even exist. This is a game of writing and acting skill, not chance. To FFRP successfully you will need to create a believable and interesting character, get that character involved in interaction with other characters, and follow a few general principles of free form courtesy. Once you have those down, your imagination is the limit as to where you can go and what adventures await you.

There are many ways to build a character, but there are a few things you should have down before you throw this new person into a situation where they are going to have to talk to other characters. One thing would be a name, and a description is a must as well, so others know what their character is looking at when yours walks in. Other things that will give you an edge in knowing just how your character will react are their background and their personality or motivations.

A name can tell a lot about a character. Try to be original unless you are actually playing an established character from a novel or other source, since it is confusing when you come into a channel as, say, Tanis, but have to keep telling everyone that you are actually not a half-elf ranger, you're a dwarf sailor. Original characters are always preferred to established characters, so I recommend you start off with something of your own design until you really have the hang of it.

Your character's description should be used when you are first meeting people. Don't make it three or four paragraphs, you don't want to spam people. I'd recommend adding it to your macro or shortcut list or putting it on notepad so you can cut and paste it since you will use it often. It should include only those things that would be seen by normal people when you walk into a room. Start it out with an action command and then add in the details such as race, gender, height, size, dress, and visible weapons and distinguishing features. An example of the text for a description might be "/me walks into the inn, shaking the signs of travel from his boots. The middle-aged human casts a weary gaze about the room with hazel eyes that have seen too much life and far too much death, his long brown hair straggling free of the hood of his forest green cloak. With a sigh he makes his way to the bar and settles his hardened 6 foot frame onto a stool, laying his bow across his legs and signaling the tender." The /me will be replaced by your nick in channel.

The background of your character will tell you how he would react to situations, as well as his motivations and his personality. This is for your information, not the channels, so you can jot it down somewhere or simply keep it in your head if you prefer. Where was your character born? What was his childhood like? Does she love someone? What does he hold valuable? Who are her enemies? How does he feel about people and life in general? What deep tragedies have scarred her?

Now you have this wonderful character, but nobody is talking to her and you're getting bored. Well, just like any situation where you are the newcomer to a room, it may take a while to break the ice. You may have to be the first one to talk. Remember that this is a story and battles and action are not always instantaneous. If you want that sort of thing, traditional RPGs or MUDs may be more your style. In FFRP things happen for a reason, and part of the fun is developing the background that leads to the climactic action. Just like in real life, some characters may react hostily to your character butting into a fight or trauma that is happening, but that doesn't mean that you aren't allowed to try if it is in keeping with your character. Don't confuse the character's response of "Who the Abyss are you?!" with the mun (short for mundane, the player of the character) being a jerk when this happens, just respond as your character would. If there is no action going on that your character would jump into blind, try building relationships. Buy a drink for the girl at the other end of the bar staring off into space, ask someone who looks like they might be a bit more established if there are any jobs, compliment the paladin at the fireside on the shine of his armor. That way when action happens, your character will have friends that will draw him into it. Remember to keep seperate IC (in character) reactions and OOC (out of character, ie the mun's) reactions. The burly old man you're talking to is just as likely to be played by a thirteen year old girl as by someone closer to the character's description in real life. Keep this particularly in mind when characters are flirting. It does -not- mean the mun's are flirting!

Some like to think of FFRP as no-rules roleplay, but this is hardly the case. If you are not a courteous rper you will find your character sitting there talking to himself as everyone else who is there to enjoy themselves ignores the hell out of you.

  1. Don't be a munchkin. Munchkins are people who play characters with godlike abilities, capable of accomplishing anything and everything. In many channels you will actually be banned for playing too powerful a character after the ops have warned you about it. Try to match your character to the general ability levels of the other characters in the channel, or if you are new, just a bit below and let them grow into a higher level.
  2. Keep out-of-character separate from in-character. What a character does to yours IC doesn't mean the mun is a jerk OOC, so try to keep things in perspective and message the mun politely to find out the reasons. Never use OOC knowledge to IC advantage if your character does not have a legitimate reason to know the information. Keep OOC comments in channel to a minimum and separate them from IC by using brackets [ ] or parenthesis (( )) around them. If you need to talk to an op or another mun take it to message or a separate channel.
  3. Don't randomly attack people. Have a reason for what you do. The story is the key to FFRP, there are MUDs for just running around bashing stuff. PKing (player-character killing) is a no-no without prior agreement by the other mun. Some of these characters have been worked on for years and are quite important to their muns.
  4. Take damage when it is appropriate. Nobody can dodge everything, and you can guarantee there are plenty of healers around to clean up when the dust clears, so if your goblin gets whacked on the shoulder with a holy avenger, at least bleed a bit.
  5. If you run a side plot, make sure that everyone involved has a part to play. People are not going to be impressed sitting by and watching your character accomplish every vital task and you will find they drop out of it and never get their characters involved with yours again.

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Revised May 16, 2000